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Sergei vs. Nemesis: 6 hours in 5 minutes (CoH)

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Uploaded by on Nov 6, 2008

Sergei, my Dark Melee/Super Reflexes scrapper in City of Heroes, beating an archvillain without using inspirations, temporary powers, base empowerment buffs or click accolades.

Let me put this video in context. You've fought a Fake Nemesis before, right? You know how if you don't hit him hard and fast enough, he'll put up that bubble, and you have to wait for it to drop? Isn't that annoying?

Now, are you watching the video? It's playing back at 64 times normal speed. You see how every second there's a flash of red, and then you see Nemesis briefly? Every time you see Nemesis, it's because he's put up a bubble. Every flash of red is me trying to do as much damage as I can before he gets his bubble up again and heals ALMOST all of the damage I just did. Thats a bubble every second. For five minutes.

Yes, it sucked. But as Shred Monkey said, "Werner has a remarkable ability to click the same 4 buttons for hours at a time."

I fought him for a while, fought off his waves, finally got him down to where he was using his Personal Force Field, or whatever the bubble is. The waves stopped, and I was just beating on him between his invulnerable periods. It seemed like I wasn't making progress, but after a while, I could see that I was.

After about an hour, I stopped making progress, and I finally figured out the problem. My Hasten had cycled to the point where it was happening while I has fighting instead of while he was in his bubble. After a while longer, I realized I just couldn't make any further progress that way. So I decided to take Hasten off of auto, and just fight without Hasten up until the next bubble.

An hour of progress was wiped out in a single bubble cycle, but I was positioned to do better damage. I started slowly bringing him down again, and after another hour, I had him back down about where I had him before.

Then my luck started catching up with me. My fingers would hit the wrong attack, and I'd lose a second or two, which equated to minutes of progress. Worse was to come.

To keep everything in sync with his cycle required that I drop my status protection for about five seconds. Fortunately, I was timing it in sync with his bubble, so my status protection only dropped while he was unable to attack. But then it dropped while I was still suffering from a recent hit, and I detoggled. I toggled mostly back up before he came out of the bubble, but not completely. So I lost time. Fifteen minutes down.

I lost track of how many times I detoggled that way during the next hour or two. Each time, I'd lose fifteen minutes of progress. But I learned which powers I could toggle up during the bubble, which ones could wait. And I got better at knowing when I was going to detoggle, and hitting my status protection sooner than I otherwise would.

Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine. A very tired machine, but a machine nonetheless. But for some reason, I still wasn't making progress. His health sometimes got down to a small sliver, but then it would climb back up. Luck was having a field day.

Five hours in, and I gave up. Not on the fight, but on my rules for the fight. It seemed like all I needed was another point or two of damage per second, and I knew just how to add it. I summoned my Red Wisp for the 5% damage buff.

Frustratingly, it didn't seem to help. Another half an hour in, and his health was going up, not down. I tried to figure out what I was doing differently. I should be doing several points of DPS more than when I'd been steadily bringing him down in the first hour. What was I doing differently?

One difference that was questionable was that I'd stopped attacking while he was in the bubble to conserve endurance. That way, I didn't have to use Conserve Power, which didn't have as much DPS as my main chain. It had seemed like the right decision at the time, but it wasn't. Turns out that if I started attacking a little before he came out of his bubble, I could cause damage as soon as he came out instead of a second or two later. After five and a half hours of straight fighting, I knew exactly when he was going into and out of his bubble, so no problem timing it.

He slowly started moving down again. After another half an hour, he was finally back down to a sliver. And then, with no fanfare, after about six hours of fighting, he finally went down.

I'm not sure exactly why I kept going. I guess at every point in the fight, it always seemed like the end was close. I didn't want to waste hours of fighting when the end was so close.

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  • Amazing perseverance dude :-) kudos! You should post your build too.

  • wow...just wow....the only amazing thing i've ever done on that game is bring down the Kraken in Perez by myself... XD

  • it took me weeks to beat nemesis not bad

  • You, sir...Are a fiend, lol. Nice job. =)

  • I'm seein' red.

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