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Chipmunk 2D Physics Demos

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Uploaded by on Mar 4, 2008

Some real-time demonstrations of the Chipmunk open source 2D physics engine rendered with OpenGL. It's a fun engine to play around with.

http://wiki.slembcke.net/main/published/Chipmunk

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Science & Technology

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Standard YouTube License

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  • You almost fooled me into thinking Chipmunk was a 3D engine, after all. Don't get my hopes up like that! Nice idea to render the simulations in 3D, though. Very clever.

  • 0:40 Please tell me that was you applying an upwards force to it, cause if it wasn't, something is very wrong with Chipmunk.

  • I never really thought about making a 3D game with 2D functions, that'd be cool for a 3D Mario sorta thing.

  • Ever heard of a rounding error?

  • opengl?

  • I guess that's floating point approximation errors for you right there.

  • How did you made it? C++?

  • strange the way the grid of blocks at 0:40 breaks that way. i think it would have to be slightly asymmetrical to even collapse at all

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