Skills:
Deadly Paradox, Shadow Form, Glyph of Lesser Energy, Ebon Battle Standard of Honor, Sliver Armor, Shadow Refuge, Death's Charge.
Attributes:
12 Earth Magic
16 Shadow Arts
3 Deadly Arts
Gear:
Max armor, +1 Shadow Arts Head Piece, +3 Shadow Arts Rune, Major/Sup. Vigor Rune, 5 Radiant Insignias, 3 Attunement Runes, Insightful Staff of Enchanting, Zealous Scythe of Enchanting, Zealous Daggers of Enchanting.
Consumables:
1 Essence of Celerity, 1 Green Rock Candy on your way to the dungeon. 1 Essence of Celerity, 1 Green Rock Candy for floor 1. 1 -2 Essences of Celerity, 1-2 Grails of Might, 2-4 Green Rock Candies, 1-2 Blue Rock Candies, 1-2 Red Rock Candies, 2-4 Birthday Cupcakes, 1 or 2 Powerstones of Courage(Just in case).
Walkthrough:
If you intend to make money running this, get your party together in Doomlore. They must be able to run with you on floor 2 to the final resurrection shrine. Have them bring running skills and damage(Ursan/RoJ/Self heals work perfectly). They should also show you their money before you leave town.
Move your party to Rata Sum.
Head out of the Southern portal in Rata Sum into Magus Stones.
When everyone has loaded, tell them not to zone back into Rata Sum, then use your first Essence of Celerity and run to the dungeon.
Once you are inside, the party will ask about the quest. Doing as I did, you won't get them the quest reward, but they will get the end chest and a mark of completion in their Master Dungeon Guides.
Have the party die at the group of enemies to the left of the resurrection shrine. Tell them not to kill the enemies as it's a definite possibility that you will die at least once on floor 1. If they argue, let them know that it's too easy to accidentally zone out of the dungeon, which would make the run take longer.
Once that is done, put up your second Essence of Celerity and begin maintaining Shadow Form. Head right and pick up the Asura Flame Staff, then burn the spider webs ahead with it. Drop the staff, then Death's Charge to the LifeWeaver, who is on the other side of the poison spout just ahead of you.
Head for the next resurrection shrine. When you get to it, avoid the poison spout near you by going around it. A group of enemies and a boss pop up here. If they body block you, teleport to one of them to unblock yourself.
Move into the next room, carefully. You have to hug the wall on your left, all the way around the room(Your character must be touching the wall the entire time or you will be poisoned and spiked to death with Signet of Toxic Shock. Once you go all the way around, head to the room on your left.
In this room, head to the very end, on the left side, and pick up the Asura Flame Staff. Run into the next room, avoiding the giant fireplace and the boss. Watch out for Burning Spirits. They use Flame Djinn's Haste.
Burn the spider webs, then open the res shrine. This is the hardest part of room 1. In order to get past this room, you can't get poisoned. There are poison jets on the floors and on the walls. Fungual Spores will pop up, who use an AoE monster skill called Fungual Explosion that poisons enemies around them. Parasitic Growths seem to poison you when they spawn if you are near them, though there is nothing about it on GuildWiki. If you avoid all of these obstacles and take this room slowly, you will be fine.
Head directly right after exiting the poison jet room and follow the path I took to the next Asura Flame Staff.
Head toward the next spider web and burn it. After this, follow the wall on your left to the Level 2 entrance.
When you get to the entrance, you won't need a key. Just head to the right corner of the door and you will warp in.
I'll continue my instructions on the next video.
Notes:
Never cast Shadow Form when you are holding the Asura Flame Staves. You need to be holding your own staff to maintain SF.
If you die on floor one after the first spider web is burned, Ooze will have spawned at the beginning. Run around them or you will be killed by Vile Touch, Grasping Earth, Shockwave, Crystal Wave and Aftershock.
Does perma still works anymore?
godfather5967 2 years ago
I don't know. I stopped playing a week after I made these videos. Check GuildWarsGuru or Guilwars . Wikia . com
enigmaglue 2 years ago
Hey, it's me again (i'm so fond of that music T.T, thanks for the title).
I noticed that you were always using candies, and i have no candies ^^, i found a build with "concentration glyph" as an anti-rupt.. but i can't get rid of those bloodweavers.. is there a tip ?
Another thing : Someone told me that 2 runners should be faster; does it mean one run to the donjon and the other run the whole donjon ? Or something else ?
Thank you again.
I swear i won't bore you anymore about that :D
Bye.
jeann64 2 years ago
Haha, no worries. You can bug me. However, if you have further questions, just message me.
Okay, so I don't like the Glyph of Concentration build because you have to cast the glyph, which has a 1 second cast and can be interrupted, just like Shadow Form. It's a nuisance. I strongly recommend, when Nick the Traveler changes locations, to go to the outpost near where he is and buy Rock Candy. It's the ONLY way to not get interrupted by Bloodweavers.
enigmaglue 2 years ago
And as far as running with two people, I don't see the sense in it. If you were to take another person to the boss room with you, aggro would just split in half, rendering each of your Sliver Armors half as useful as they would be normally.
This is the 2nd hardest dungeon to run behind Frostmaw. It will take you many many tries to get everything down. I believe I spent around 300k on cons just learning the dungeon, but it becomes easier over time. Just stick with it :)
Good luck!
enigmaglue 2 years ago
Hi, may i ask what's the music please ? :)
Thx.
jeann64 2 years ago
Yeah, the song is Recurring, by Bonobo.
enigmaglue 2 years ago