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Craft 4-Wheeler Extended - Part 1 - Turbo Tutorial

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Uploaded by on Sep 23, 2009

http://www.craftanimations.com, in Part 1 of this turbo tutorial on Craft 4-Wheeler Extended you will learn how to rig and animate a sports car through physics simulations inside of XSI, Cinema4D, 3ds max or Maya, with Craft Director Studio.

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  • I know this sounds still but when using Cinema 4d, what do you mean by uniformed?

    Thanks, just bought your product and its great.

  • @redman265 What it means is that you should scale exactly the same amount in all the directions (x, y, z).

  • hey mate see how do you get that window other than the maya thing in 3ds max

  • @sourabh723 First you need to install Craft Director Studio. Once this is done you start Maya and go in to Window > Settings/Preferences > Plug-in Manager and check the "craftdirectortoolsadaptor_may­a[version]" Loaded and Auto load. You will then have a new shelf were you start CDS from.

  • Hello, I'm just wondering how can you make multiple mesh to drive on.

  • @3dimensionalJoe You can make the meshes children to the GravityDirectionMesh in order to get the 4-Wheeler to drive on multiple meshes. You are also able to combine the meshes and make the GravityDirectionMesh a child.

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  • thanks alot, it was helpfull :)

  • @3dimensionalJoe Thanks for the Help

  • Hello, I'm just wondering how can you make multiple mesh to drive on.

  • @craftanimations yes. accidentally found that out thanks. Do you think if there's any way to make the flying helicopter land? - The only way that comes to my head is animating the take off toward behind and reverse it in post.

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