WAD Title: DARKHELL.WAD
Filename: DARKHELL.WAD
Level(s): E2M1-9
Author: Matthew "Greytale" Carauddo
Year: 1995
URL: http://www.doomworld.com/idgames/?id=3481 _or_ http://www.doomworld.com/idgames/?id=9510 (both contain exactly the same WAD)
Demo Category: UV max (100% Kills and Secrets; "Ultra-Violence" skill)
Level: E2M9 ("Blood Cells")
Time: 3:58
Player: Eric "The Green Herring" Baker
Recorded With: Ultimate Doom.exe v1.9
Recorded On: May 5, 2010
Video Recorded With: DOSBox 0.73
Demo Download: http://dl.dropbox.com/u/6650582/DKHL-TGH.ZIP
Ever read reviews in which the reviewer criticizes a WAD for featuring nothing but a series of rooms and doors? Well, this is basically that -- at least for most of the level. It ends with a brief puzzle and a big, spiral staircase leading to the switch that opens the exit, between of which is a tunnel featuring a seemingly endless series of walls that sink when you approach them and /nothing else./ Greytale /does/ vary things up in each of the various rooms, as his goal was to demonstrate "how much you can do with a DOOM editor" when it comes to a simple design, but when you can make direct comparisons to later joke WADs (in this case, Ruba's "Connex," and the much more recent "WHISPERS OF STARTAN" for its endless, satirical copy-pasting,) you have a problem. I guess this wasn't made the secret level for nothing!
It's also not very fun for UV max demos, especially in the first marble section of the level where once more, enemies hide in places which are difficult to reach. Getting infighting going with the first cyberdemon you encounter is faster than just killing everybody in that passage with the plasma gun, but it requires quite a bit of luck to pull it off quickly enough.
Ironically, take out the needless Cyberdemons, Invulnerability Spheres and that hoard of BFGs and this would probably have been an ok map.
superjamiedotnet 1 year ago