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Test Game Engine (OpenGL)

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Uploaded by on Jan 30, 2010

Test Game Engine.

This movie presents unnamed (yet!) game engine coded by me and my friend. He did all the dirty work with WinApi, logger, basically whole framework. I focused on game logic, collisions, md2 models and Lua integration.

Currently project is on hold.

Coded in C++.
We used OpenGL, WinApi and Boost libraries.

All graphics used only in educational purposes!

Category:

Gaming

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License:

Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (Psyforge)

  • How did you learn Lua?

  • @paligamy93 Sorry for late response. I learned LUA by reading tutorials found on google.

  • can you send us the 3d models you use ?

  • @ongamex Hi, I cant give the models since I don't own them, but main character model is from Quake 2 (just google Quake 2 demo) and monsters md2 version of doom ones - google doom md2. Search for a while and I am sure you will find them :)

  • Why not release the source of your game engine?

    How do you import models we could to c + +?

    Also in this area I am very interece engine ...

    good bye.

  • @victorviana448 I dont want to relese the source code yet. The code is messy and needs cleaning up and refactoring. Whats more there are many things I would have done in different way now :) I plan to clean it up and maybe release in "iteration 2" but for now I am a bit busy with work and real life things. Anyways if you are interested in good tutorials check:

    videotutorialsrock . com

Top Comments

  • Awesome man :D sub'd

  • @sticklaunch All models are from other games or various sites. We're programmers not artists :)

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All Comments (44)

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  • Shadow mapping...

  • I got a general question about making your game engine. Anyone is free to answer. Given that there are dozens of game engines out there already that do much of the same thing what exactly do you benefit from making your own? It just seems if there something specific you wanted to do in a game you could create the necessary functions and call those into your game. I'm all for doing it as a way to learn the development process, but practically what is gained by it?

  • @Psyforge can u make the same scrips from LUA u used in Java? great game

  • Excellent work, very impressive. 

  • MY GOD! thats amazing! wah

  • can you do something about the movement. it looks very unrealistic. great job though

  • Hey if you do end up making a game make sure to port it to Linux!

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