We kept hearing about triangle tessellation, but now we have finally seen it on NVIDIA GF100 graphics cards thanks to this killer looking water demo. It will be interesting to see how long this takes to make it into video games!
I don't think that water in crysis 2 needs to be so highpoly. It is not about water. They are just showing the amount of polys their card can push per frame and what I see here is absolutly insane. With this power developers can just make CG quality characters and objects in real time and they even wont need adaptive tessellation. There is just 3 problems - Crossplatform developers, ps3 and xbox 360.
Considering how close Crysis's water looks to this already, I'd put the winter 2010 release of Crysis 2 (least that's the date their trailer says) as one of the first games to support this on DX11. Plenty of time for them to work it in.
where can i downlaod this demo iv been looking forever
BassPounderX 1 year ago
This babbling idiot seems as if he could have used a script!
louiedovey 1 year ago
I don't think that water in crysis 2 needs to be so highpoly. It is not about water. They are just showing the amount of polys their card can push per frame and what I see here is absolutly insane. With this power developers can just make CG quality characters and objects in real time and they even wont need adaptive tessellation. There is just 3 problems - Crossplatform developers, ps3 and xbox 360.
tutaberi100 1 year ago
amazing
packers718 1 year ago
@tutaberi100 a gadzillion triangles per nanosecond.... lol
enkrypt3d 2 years ago
Considering how close Crysis's water looks to this already, I'd put the winter 2010 release of Crysis 2 (least that's the date their trailer says) as one of the first games to support this on DX11. Plenty of time for them to work it in.
Kougeru 2 years ago
indeed ))I wonder what is the polycount for this scene
tutaberi100 2 years ago
Thats freakin insane dude!
classic1144 2 years ago