Megaman X 4:Zero's opening Level GXSCC+ coverted

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Uploaded by on Jan 13, 2008

Thanks to NintendoBrad for the link!

EDIT2: The song was made with the program linked in the discription and a Midi of the normal music.

EDIT: The link for the program can be found at the bottom of the video description.

I have discovered a program that allows you to convert Midi files in NES sounding WAV files. I now present you with an NES sounding version of Zero's first lv song in Megaman X 4.

Zero and all other Megaman games, songs, artwork, etc. are copyright by Capcom.



http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GXSCCB236/indexE.htm

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Music

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License:

Standard YouTube License

  • likes, 5 dislikes

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Uploader Comments (Darkmarine40)

  • GXSCC+

    You put a midi in a conversion program and dump into a mp3.

    There is no effort here.

  • @devilmanakira true. keep in mind though, this is back during my younger years where I was convinced that GXSCC+ was true 8-bit. I've been working with Famitracker and have found that this just isn't the case.

  • So the NES console system is capable of holding this music in a game?

    Sick NES remix man, very awesome.

  • Technichally it isn't. There wouldn't be enough sound channels to support it. but if there were, this is probably what it would soujnd like.

  • Whoa, how'd you do that and what program did you use?

  • Please take a look at the description. It should answer most of your questions.

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All Comments (31)

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  • This is when emos sit down and cry.

  • can you download this?

  • This is 8-bit stuff but it still sounds pretty good

  • Some games, like the Japanese version of Castlevania III, had more sound channels than normal. I'm not sure how it worked, but I suspect there was another sound chip in the cartridge, making it a little expensive.

  • the sounds of drums megaman use doesnt sound like that

  • sounds too good for the NES hehehe

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