My OpenGL game engine
Uploader Comments (mikeyrt16)
Top Comments
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@sichkoezaetowe Which is better, apples or bananas? My preference is the OpenGL API, but DirectX is equally good.
Video Responses
All Comments (251)
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1. How long did it take you to make this?
2. Congratz, it looks great..
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who else think the little webcam-head-dude is kinda cute X3
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I am writing my own exporter for blender. I was wondering if you know of any good references for me to learn how to actually animate them in c++ using the data I export? I am sure I need to export: vertex data, face data, normals, textures, rigging, uv map coords, animation data... is there anything I am missing? I want a tutorial that teaches me how to use the rigging/animation info in my engine... Where did you learn this?
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Did you make your own level editor or did you do all the modelling in blender and then load it with Ninja Bear? Kudos to you, I have probrably seen this video 12 times. It seems like it would be a good game. What is your stand on releasing the source code for this engine? I would only use it for learning purposes (particularly the render device?).
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Dude I want to play this lol
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Nice game idea
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Is this available for download somewhere?
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Is this a one man developed game? Btw is very interesting
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how do i intergrate opengl into chipmunk
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Awesome, makes me want to learn 3D progamming :)
nice game!
it must be nice to play with that teleport thing
some questions:
which software did u use to make the models of this game?
in which file format did u save them?
thanks in advance
GusToyota 4 weeks ago
@GusToyota I used lightwave and wrote an exporter to save it into a format of my own design. I call it the NinjaBear format. Because I'm a complete loser.
mikeyrt16 4 weeks ago 4
@mikeyrt16 what math should I know for this?
Thet3 4 weeks ago
@Thet3 For the foundation math needed for 3D tranformations and rotations, read Fletch Dunns 3D math primer for graphics and game development (or it's equivalent). Calculus comes in handy for certain geometry and shader techniques, but isn't essential. A decent understanding of physics is needed, but this stuff is always quite straight forward. Dunno really. If anyone else has anything to add, feel free.
mikeyrt16 3 weeks ago