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Usagi Yojimbo Beta Gameplay Footage, "Crossroads"

Usagi Yojimbo Usagi Yojimbo·13 videos
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Published on Oct 15, 2012

New Gameplay footage released for NYCC '12

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  • BlokeOzzie

    A little more attention to the collision detection would help, but I'm really not impressed with the body posturing of Usagi. He looks stilted, far too upright and robotic, even for a Ronin.

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  • NatosakeYamoto

    Small: weak but fast, Medium: same speed as players/normal damage, and Big: slow/strong, might knock players on their backs. 3) It's probably a bit late in development to ask, but will there be multiplayer co-op like in other beat'em ups? 1p could be Usagi, and the others could be Gen and Kitsune or Tomoe. It would be a waste leave a feature like this out since alot of classic 2D brawlers used it as a key selling point.

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    in reply to NatosakeYamoto (Show the comment)
  • NatosakeYamoto

    Looking good so far, however...a couple minor issues crop up that could be fixed: 1) In a classic 2D- beat-em up like Final Fight, player characters and enemies don't collision check each other when moving or standing.It prevents the enemy AI from working properly as you're block their way. 2) Make the enemies more aggresive-Usagi's current combo just tears them to pieces once they get stuck trying walk through him. Also enemy speed sould differ based on type and size:

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