FFXIV November Update Part 3 - Grinding (Solo, Duo, and 8 Person Alliance)

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Uploaded by on Dec 1, 2010

A video showing the major improvements and changes to the UI in Final Fantasy XIV.

Things to note:
Improvement to speed of UI during combat.
Changes to Skill Up rate (Solo and Party).

Things not shown in the video:
Party map markers - They show up briefly in the video.

Disclaimer: Any slowdowns during the video are from Fraps. If anyone knows of a better screen capture software; I'm listening. :(

Music: McVaffe - Sealed Door

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  • This kinda makes sense though, you're allowed to kill easier and faster so sp gain would drop in number do the circumstance

    You're basically getting faster sp when partying from what I see, depending on how fast you can kill.

    But the difference is a bit significant but not something that should desperately be changed.

    Great video :D

  • iso PLing ppl in his crafting gear :p

  • I have a feeling with the december patch there will be another balancing fix, which I hope includes SP. The scaling is a bit off for risk/reward. As before my friend and I did a 3 person party on thistle marmots (we were all rank 10~13) and were getting 70~ish per kill, then we added a forth and went to the mines to kill dark red coblyns, which only gave us 170 and we almost died. Would be better to see it scale better =/ But so far static SP was a good step, just needs some tweeks

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