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Garry's Mod Projectile Camera

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Uploaded by on Nov 20, 2008

Yet another dumb little contraption. It uses Expression Gate 2 and a Cam Controller for anyone curious.

Here's the code (it's kind of sloppy, I was in a hurry):

@name Projectile Cam
@inputs On Targeted Ent:entity Reverse
@outputs Active X Y Z Pitch Yaw Roll RevText
@persist DX DY DZ RevCount

interval(20)

Active=On*Targeted

if (~Reverse & Reverse) { RevCount=!RevCount RevText=RevCount+1 }

if (RevCount==1) { Pmul=-1 } else { Pmul=1 }

Pitch = Ent:angles():pitch()*Pmul
Yaw = Ent:angles():yaw()+(RevCount*-180)
Roll = Ent:angles():roll()

X = Ent:pos():x()
Y = Ent:pos():y()
Z = Ent:pos():z()+Ent:height()

DX=X DY=Y DZ=Z

if (X==0 & Y==0 & Z==0) { X=DX Y=DY Z=DZ
}

Category:

Gaming

Tags:

License:

Standard YouTube License

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All Comments (15)

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  • Just starting out on E2, and this code is very interesting. I am wondering, are you using a target finder that tracks missiles to get the entity ID?

  • tutorial on how to set it up?

  • haha projectile VOMIT

  • is the crossbow set with the original parameters? looks kind of fast

  • @lexach1 its not possible to do it with weapons but yer can make like a missile ur own and control that

  • COOL! Can you make a e2 that when you kill a npc, it goes in special slo-mo? Kinda fast slomo, since not all kills are your first. xD It will be like playing killing floor.

  • no, not possible. I tried recently

  • how do you use cam controller so when u sit in a chair you see through a camera?

  • This would be cool with the RPG, you could aim so much easier!

  • Looks like crossbow arrows don't come down after all.

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