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Amiga Speedrun [036][P] Jim Power - Level 5

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Uploaded by on Jun 24, 2006

http://www.recordedamigagames.org

Jim Power - Level 5 (Amiga).

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Entertainment

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Standard YouTube License

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This video is a response to Amiga Speedrun [035][P] Jim Power - Level 4
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All Comments (12)

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  • now i remember that i actually finished that game! i dont think i could do today...

  • when i was a kid, reaching that level was easy... today, used to modern games "challenges", i would die in the first screen. future sucks!

  • especially in flash

  • I could never get this far, I just don't have the reflexes.

  • fun game but way too easy.

    if you are not in a hurry you finish this game without losing a life.

    in fact the game design was incredibly linear. not a single player decision was required, just walk through the level. even the weapons were predefined. the bosses couldnt hurt you except the final boss.

    for instance turrican wasnt hard either but you could choose between different routes and weapons.

  • @dragonslayerprod : Even the platforms are too EASY

    to get by, you just have to respect the way they move, you must be synchronized with them. Also another hint,

    if you synchronise the way you play with the music tempo, you can be assured to win this game up to the 5th level "fingers in the nose".

  • j'adore les musiques dans ce jeu.

  • What are you talking about Dragonsplayer, Jim Power is a great platformer

    My favorite I might add

  • Moving platforms from hell! If anyone out there is planning on developing a sidescrolling platformer in flash or something, this game is a perfect example of what NOT to do.

  • The end is shitty that why i didn't included it

    at the end of the video. Hence you see the 'insertdisk1'

    I had a hard time to deal this level, because it was so long -> 9mn16sec

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