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Game Project (C++, Ogre3D and 3DS Max) - Intro

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Uploaded by on Apr 11, 2009

This is my Game Project using C++, Ogre3D, Nvidia PhysX, 3DS Max 9 and other libs.

The Engine was re-written, and can be downloaded from SVN here:

http://code.google.com/p/apeengine2/

Or using a SVN program like Tortoise:
svn checkout http://apeengine2.googlecode.com/svn/trunk/ apeengine2-read-only

This new version of the Engine does not include the Map Editor and the terrain features (ETM), sorry for that, but im afraid im going to wait for the new paged terrain system (not released yet).
Stay tuned for new updates.

EDIT: google code is down, download not available yet.

Category:

Science & Technology

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License:

Standard YouTube License

  • likes, 11 dislikes

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Uploader Comments (niniomigrania)

  • how can the game load map files made in 3dsmax and put objects that can move etc. on them?

  • @devilazpl The game doesn't actually load max files.

    3DS Max exports all geometry in the scene to ogre format (.mesh and .materials) and then the engine load all this.

  • Hey just asking, how many lines of code did it take to make this game? I am thinking about working on a rpg game or a fps game. Which one would be better. (Ie. time to make, how much fun it would be and how much space it would take)

  • @MukiemukMC For begginers i would recomend to start with Unity or a game engine focused less on coding. Ogre is a big beast and can take a lot of time to master it.

Top Comments

  • All must fear the drunk panda controlled by a programmer with a gun!

  • Lol, did you use models/textures from Oblivion?

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All Comments (373)

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  • drunk, gun-toting pandas with Psytrance music, you sir have just earned yourself a sub

  • have you had any collage or university experience with c++ programming or have you just taught yourself?

  • Actually looks like a fun f2p game. If it was released I'd played it

  • Grand theft panda

  • Pandas with guns... oh god

  • kungfu panda

    

  • panda3d xD

  • give me a link for download my youtube id : midem2001

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