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Let's Play Silent Hill 2 - Pt 35 - Closing In on the Second Ending

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Uploaded by on Nov 9, 2010

With a few remaining loose ends to tie up, such as a couple of trickier puzzles and showing Eddie our chainsaw skills, we're back to the hotel. I really have to wonder though whose decision it was to change the boating mechanics on hard difficulty... I mean... how arbitrary is that? "We've made the monsters tougher, we've made James clumsy as all get out, what else could we do.......... BOATING!"

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Uploader Comments (RoahmMythril)

  • That Eddie and the iceax reference was a Rocky Horror Picture Show  reference, right?

  • You are indeed correct ;)

  • does something bad happen if you put the music boxes out of order ?

  • No, the music box just won't sound right, and it won't give you the key until you do it correctly.

  • Maybe it's just my twisted imagination, but I swear every time the CGI cutscene for that hanging puzzle comes up, I keep expecting Mr. Sunderland to hang himself.

    Since you get punished for getting that puzzle wrong, do you know if you get punished forgetting any of the other puzzles incorrect? Or do you just get the Price is Right failure sound?

  • Pretty much the only puzzles that truly punish you for getting the answer wrong are the "Trick or Treat Quiz" and "Free the Innocent Man."

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  • @RoahmMythril It's funny that you complain about Mega Man X being "too dark". And you still likes Silent Hill. Again, i'm NOT tellin you to play Mega Man X

  • uuugh!!! meatloaf again??!

  • The boating sounds like Ape Escape boating... I never liked the boating part of that series >.>

  • @MusicoftheDamned

    I know! I think the same thing!!!

  • would be cool if james had to put his own head in the noose and if he gets it right it lets him go and if he gets it wrong it kills him

  • oh i thought eddie died with a firemen axe :P

  • oh i thought eddie died with a firemen axe :P

  • what you said about the boat controls, that's a good question. since i never played on hard i can only guess at the motivations of team silent. maybe to add a bit of challenge to make up for the absence of scaling difficulties

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