Garrys Mod - Stargate "Midway" Test
Uploader Comments (Timboman2000)
Top Comments
-
Oh my god!!! AWesome
-
It should be here X:\program files\steam\steamapps\$usernam
e$\garrysmod\garrysmod X standing for your dive letter and $username$ for your steam username.
If there is a info.txt file you should put it into the addons folder
All Comments (26)
-
It's actually even easier to do this, now. All you need is a constant value number chip set to 1 and wired to "dial mode", a constant value string chip with the address of the next gate in the bridge and wired to "dial string" and active on the first gate in the chain wired to "begin string dial". 'Course, there may be a way to do it with one chip, but I find this to be a rather easy method.
-
nice dialling macro
-
No, it creates it will create an error that can't exist and crash the server
-
is it possile to send the jumper from the jumper addon through
-
True, and in SGA, there are Individual gates, not pairs.
-
can u give ma the EXPRESSION code plz
-
pointless
-
its simple wiring
-
what map is this?
That's quite good. At first I thought i would be loads of gates that you needed to dial separately. You must have taken a while to make the expression chip.
Though I can't think of any situation you could use it though. In the series they did it to get to another galaxy easily, there are no other galaxies in Gmod.
RasrapSmurf256 3 years ago
I find that it's actually useful as a "item" filter.
I discovered early on after making it that if you throw any item other then another player into the gate bridge you are pretty much gaurentied to crash Gmod, or if your online an entire server.
The system only allows for something the width of the gap between the "gate pairs" to actually integrate, and if it tries to transport an object larger than that it encounters a fatal calculation error.
Also, if you want, here is the expression I used:
Timboman2000 3 years ago