SketchUp Tips and Tricks: Perspective vs. Parallel Projection

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Uploaded by on May 7, 2009

In Google SketchUp, you can model in either perspective mode or parallel projection. Both have their benefits. For instance if you need to model in a really narrow or enclosed space, you can adjust your field of view to a high number like sixty. If you are working with layers of information that you would like to align, turning on parallel projection can be handy. Here I will draw some geometries on a flat plane positioned precisely above my topography. Once that is done, I will use the drape sandbox tool to drape the lines onto this surface.

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Uploader Comments (concept3Dmodeling)

  • The nice thing about creating a "stamp" is that the geometries are created in a way that they can be moved after the stamp is placed. What you can do is just stamp the floor arbitrarily, then draw a geometry off to the side that you want the floor to snap to, then pre-select the floor and finally move it in the blue direction (hitting up or down arrow will lock it). Does that make sense? I will make a video about it, thanks for the idea!

  • why your skecthup has color pencils?

  • Hey Slug,

    Good question. That is just a Mac thing, it is a part of how available system colors are presented.

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  • Why Sketch Up 8 doesn't support Parallel Projection while rendering (in Vray).

    The window shows Parallel Projection , but it still renders as perspective...I never had such problem in Sketch Up 7((((

  • Then I closed the holes/spaces by aplying some faces in the sides, it worked nicely, but was a lot of trouble, I thought sandbox would have more options to deal with the terrain, instead what I encounter is what I think to be one part of sketchup that is in the first steps of development.

    But anyway, thanks for the answer, and please make a video or two about sandbox, because I think its not just me that have problems with terrain in sketchup :) Your help is much aprecciated tks!

  • Im sorry my friend, but I didn´t understand this concept :P

    My solution was this, instead of creating a stamp for the terrain to receive the floor of my building (wich have a serious of complicated levels), I decided to use the drape tool. So, first I draw the outline of the building, then I used this outline face to drape the terrain, and then I could just erase the part that the building was going to fill.

  • o, I see, thanks man, one question about the sandbox tools if you can help me... I´m trying to use the Stamp tool, to raise the levels of a theater, but I can´t put on an exact meausre, and it won´t snap to any endppoints or so. Is there anyway I could stamp more accurately?

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