Blender Tutorial BGE (game Engine) -(Toon) Outline (2.49)
Uploader Comments (heijulien)
Top Comments
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No need to apologize for your English, you speak it better then most people I know who learned it as a first language. Thanks for the vid too, always nice to see the user community contributing.
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Great job, no problems with your english either. Thanks
All Comments (33)
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this is bad information, you should either remove it or put annotations as to how this is very very bad practice in 3d.
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Nice tutorial!
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if it doubles the face count there is no way you can use this in a game it would lag sooo much
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i got a little problem in blender whenever i run game my model turns slightly clear like clear that you can see the whole sphere for his eyes and the and i want to turn backdaces on in the game because he has flag that has backfaces shown but it dissapears when i run the game do you know how to fix this.
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per'ty cool, thanks!
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nice tutorial! Your English was fine!
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your english is fine :) nice tutorial too
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I use this method too because lots of computers can't handle glsl and can't play the game that way. Btw wtf are u crying about? This method works fine and lots of people donno how to do it.
Another way to do this, is enable GLSL materials, and make a color ramp with a sharp black edge on the left-most side.
carpenoctem66 1 year ago
@carpenoctem66 Yes if you -have- GLSL :-) but then again you could also write your own shader
heijulien 1 year ago
what a crap ridiculous NOOB trick
there is no real cel shading and outline shader in blender?
jrfps 2 years ago
you can, by now do that. You just need to know glsl and/or python.
heijulien 2 years ago
two tips:
1) if English is not your native tounge, write down your text before recording and read it from your script. this way you don't need to apologize.
2) to avoid a double facecount, try using ramp shaders ;-)
MikeMonroeM 2 years ago
Yeah, now, with glsl you can do that.
But before it was implemented you weren´t able to use ramps in the GE
heijulien 2 years ago