Now before you automatically go "wow Dave thats amazing :O" like normal , you first have to understand what a cubemap is , from my understanding Cube maps linked with shaders give reflective effects , used to give the impression that the surface you have applied the map to is reflecting something , in this case i am reflecting a room from Aquatic Base from Sonic 06, you may remember these kind of orbs where used in that game as set pieces that Sonic homed into if he used homing attack and Silver could combine them into an even bigger ball.
Reason why i created this? , i am making Aquatic Base next , and i want it to be as pretty as the other maps , and accurate so i am creating custom shaders for it , my first attempt seen in this video was helped along thanks yet again to the CE community.
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