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Auto Skinning & Auto Rigging In Maya (Art & Technic)

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Uploaded by on Jul 30, 2011

Python Scripting : Modular Rigging
-----------------------------------------------
Auto Skinning System : as_AutoSkin
Auto Biped Riggging : as_EasyRig
Purpose:
------------
1. Developed this tool to reduce the skinning process up to 75% after default skinning
2. Right now it works for biped rigging (R&D).
3. Shortly for Quadruped also.
4. Art & Technology combined.

Modules Used:
--------------------
eRig & eMath

Coming Soon : (More Features)
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1. 2 Bone Skinning
2. Angular Skinning
3. Pose Skinning

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Uploader Comments (118subbu)

  • is there LIKE x 10. so cool. is this available yet?

  • @ays0nable Thanks. Its not available right now. Once it is, I will let you know.

  • Do you have this available for download?

  • @clamb147 Right now, it is not available for download

  • Gundelu pindaru ga....Simply superb

  • @cgsatya

    Thanks :-)

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All Comments (12)

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  • @118subbu OK, Best of luck

  • @benjamindbailey

    Thanks. Am not sure. Right now, I didn't see any other video proof on "Auto-Skinning Technology" in net. Let's see :)

  • @118subbu OK. Keep it up! So no one has implemented auto-skinning technology yet for Maya? You're the first?

  • @benjamindbailey

    Thanks for comment. This is first phase video.

    I need to implement 3 more tools as shown in Features In Future. These tools are in progress.

    1. 2 Bone Skinning

    2. Angular Skinning

    3. Pose/Anim Time Skinning

    After using these tools, I can release one more video.

    It will take some more time. Combining art and technology is little bit tough :-)

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