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Street Fighter II CE Audio Comparison MD vs PCE vs SFC

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Uploaded by on May 27, 2007

Comparison of the voice effects between the three 16-bit console ports of Street Fighter II Champion Edition.

All the audio was recorded from real hardware.

You can download the full quality video as well as view the entire comparison here-

http://superpcenginegrafx.com/sfiice_comparison_main.html

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  • PC Engine wins definitely. But when you hear them side by side, in all honesty Genesis doesn't sound THAT much worse than SNES. The only difference I can make out is SNES is so low, muffled, and choppy that you don't hear the scratchiness you hear in the Genesis version. But again it has nothing to do with the System's capabilities, it's more on the quality of code running the sound chip. The Genesis is perfectly capable of voice samples on par with what the PC Engine sounds like in this.

  • MD version is horrible! Sounds like someone speaking through a fan.

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  • Wow Pc engine whooped ass here. Genesis sounds like it's coming from a loud speaker I don't mind that. The Snes sound like some weird remix sped up.

  • i ,m a big snes fan,,however here the samples in the snes version are abit of,way too fast,too short,key is abit too low,and the it,s muffed.

    the pce and md are way better,but i believe those samples from each console are just 1bit cuzz they sound all noisy!!

    just a shame!!!!

  • PC Engine > Mega Drive > SNES

  • The tg-16 Verizon is the Japanese version. I just downloaded from virtual consle.

  • The PC Engine version has by far the clearest, cleanest samples.

    The SNES and Genesis both sound terrible. Genesis sounds like grainy shit, and the SNES sounds like it's playing out of a speaker underneath a pillow. Underwater.

  • @jlenoconel There is no TG-16 version.Only released in Japan on the PC-Engine.

  • Forgot to mention that all these versions could have sounded better, SNES would be only tied to ROM space though, but the other 2 would have a lot more possibilities including software compression. MD more so, but even with the PCE Capcom was apparently a bit sloppy. (the hardware's just a bit more foolproof for such sloppiness though)

  • I used to think the SNES version sounded better (and MD), but then I got to hear a real direct comparison (granted some SNESs are more muffled than others) and also heard the arcade SFX and realized the SNES version hacked things up horribled and in spite of capcom's crappy playback engine on the MD, it still sounded much closer to the arcade than the hacked up SNES samples. (some samples -like some of Chun Li's- are almost as noisy on the SNES too) Both could have been much better. ;)

  • Would be interesting to see a direct comparison from real hardware also showing the unreleased earlier SFII Turbo beta for the MD (Sega developed?) using a really early sound engine (pre SMPS 68k) and only 1 channel but managing very clean and even playback even though the samples are the same quality as Capcom's in SCE. (SSFII sounds much worse still, but I think the samples are lower than 4 kHz too) SCE sounds worse than Afterburner II and that used PSG for samples! (and 2 channels at that)

  • snes sagat sounds the most badass

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