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Uploaded by CGUOD on Sep 8, 2010
Part 3 of UDK of Static Mesh creation using Maya. In this part we look at setting the scale for the mesh to be exported form Maya to UDK by either eyeballing with a reference mesh or setting the grid.
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this is the worst tutorial a ever see.
this guy take 5 min to scale the fucking machine!!!!
Diloman64 8 months ago
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this is the worst tutorial a ever see.
this guy take 5 min to scale the fucking machine!!!!
Diloman64 8 months ago