Greetings to all of you! Come and join me by the fire as I recount the tale of our humble beginnings...
Since the beginning, we had one goal in mind: Create a game that would combine action and strategy, where cunning is more important than brute strength, all this weaved together with a captivating story inspired from traditional Canadian folklore. Based on this, we developed several important concepts that would later become key features of our game:
- First, the enemies are STRONGER than our heroes.
- Second, the power of a hero or an enemy is not measured solely on physical characteristics like strength or stamina, but also in their ability to intimidate their adversaries.
- Third, the traps should be the weapon of choice, and you should be able to combine them together freely to create some unique effects, so there's always multiple ways of going about a task.
- Fourth, not only can the enemies see you, but they should be able to hear and smell you also. This way, the wind becomes a key factor, not only to avoid detection, but also to set up ambushes.
- Lastly, the game should be dynamic in the sense that the player is always switching from the role of the hunter, where he attempts to lure enemies into his traps, to the hunted trying to escape and survive.
To help create the unique atmosphere of traditional Canadian folktales, we called up our friend Bryan Perro (http://www.bryanperro.com/en/), a well known Canadian author, whose books have been translated in 18 different languages and have sold over a million copies all over the world. On the musical side, we came into contact with some of the best Canadian folk bands, with the likes of "Nicolas Pellerin et les Grands Hurleurs", "La Volée d'Castors", "Perdu l'Nord" and more.
Well, I guess that's enough for tonight. My pipe is empty, and I have to go prepare my mare for the trip home.