XGS PIC 16-Bit Product Presentation

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Uploader Comments (XGSDEV)

  • Its radically different than a gameboy. This generates NTSC, this you program, this uses software to generate video, this runs much faster than a gameboy, and so forth. And of course, the gameboy is a consumer product not meant to be understood. This product is designed for EE's and programmers to buy and learn about embedded systems design using gaming hardware as an example of how to make something.

  • I have a question, which chip do you use for grafics rendering?, or the grafics are drawed with a PIC routine.... how much it?

  • Everything is done on the PIC chip. Basically we were trying to show the power of the PIC. There is a little bit of TTL hardware to help out with the color generation but not too much.

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  • Isnt this basically just a Gameboy with extra ports?

  • I made the mistake of thinking this product contained the PIC24FJ256DA210 with integrated graphics.

    Will the xgspic work if I replace the standard PIC24HJ256GP206 controller with the new PIC24FJ256DA210?

  • You don't need a dac to play music, you can use PWM and the counter to synthesize an analog voltage. The problem is playing it at a rate fast enough for music, 8-16Khz you need to send the samples out, thus you must integrate the audio output into the hsync of the video drivers.

  • Another option would also be using the brender engine, since it is compatible with MS DOS. By having the system use a very good DOS, I think these games can also be rendered without too much fancy stuff (as in operating systems, not actual electronic components).

    By the way, do you know how one could use DAC on the included audio chip in your 16 bit system? I just say a demo of an Apple 2 playing guns and Roses on a floppy drive, so I feel daring >:)

  • Well idk about windows. Maybe Im naive, but I dont think its nessecary to have an operating system just to controll a processor (or else all those old dos computers would need windows). Maybe I can somehow make some BASIC emulator...or just make a 3do on a chip I guess.

    Although another option is how they made those 3d GBA games...

  • As far as I know Blitz3dBASic and DarkBASIC only work on an intel x86 processor. So in order to build your own video game system that supports this you need to buy an intel prcoessor, a mother board, RAM, video card, etc. Put it together and install windows. I know that doesn't teach you anything that's why we start simple with this console. This stuff just isn't easy.

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