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AMD Radeon HD 7970 Anisotropic Filtering

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Uploaded by on Dec 21, 2011

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Science & Technology

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License:

Standard YouTube License

  • likes, 7 dislikes

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  • Well, in 480p it's bad to see...

  • Don't see much of a difference

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All Comments (19)

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  • Both look bad in Youtube

  • ?????????????

  • in traditional texture filtering, texture resolution is reduced as objects get further away.

    anisotropic filtering reduces the texture resolution in one dimension only (width or height), depending on the orientation of the object in game.

    imagine your are looking down a corridor, the texture on the floor will only have its height reduced while the texture on the walls will only have its width reduced.

    the term "anisotropic" means "directionally dependent".

  • FACE PALM

  • This should be in 1080p ><

  • @sunnyshinde100 Anisotropic Filtering makes that the textures load faster in more distance

  • anybody tell me that -

    what the hell was that ?

  • nvidia has still better af and amds af still sucks p:

  • I'd have preferred a grid texture or a black and white squares, chess board texture.

  • 1994 graphics WTF.

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