Map: zippie_sda
Player: Weixing "OpenGL" Ye in =SCUT=, China
Kills: 14/14
Secrets: 1/1
Type: nightmare 100%
Time: 0:35.820
16 seconds faster. first i got 0:40 using the same route as amrik's, then i found that killing knights with sg/ssg was too slow so i left them for later. first came a 0:36.5 which doesn't look very good, so i went on for a 0:35, which took me about two hours despite being a small map. two minor flaws at then end, but i hesitate to improve it further because again it is the kind of map with "many things that can go wrong", at least hard to optimize.
if the shambler doesn't get in fight with the zombies, you won't survive the first gj.
after the second gj, pray for the fiend doesn't make a dive for you before you have tossed 3 grenades, otherwise you will try to put the pin back in.
the second fiend must stay with the ogres so they can be killed together.
the shambler shall be in a reasonable position so you can keep shooting him without worrying him to hit you.
also, count your rockets, there aren't plenty of them to waste.
Link to this comment:
All Comments (0)