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A* Pathfinding Algorithm

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Uploaded by on May 1, 2010

This is my Java implementation of the A* pathfinding algorithm. At first I did this in Python but this version runs faster so I'm gonna stick with it :) Anyway you can actually see the runtime of the algorithm. I'm currently working on an RPG so I think this is going to be really helpful.

Thanks for watching! For more programs and stuff you can visit my website http://www.8masterofpuppets8.webs.com

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Gaming

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Standard YouTube License

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Uploader Comments (8gogochristov8)

  • @Funtasmia I'm using an arraylist of squares

  • wow, i really wanna learn how you did that.

  • @learnactionscript Check out the wikipedia page for the algorithm - it is pretty well explained and has pseudo code as well.

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All Comments (17)

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  • 2:38 Are you certain that that is the shortest route?

  • nice

  • What is that grid control that you used? Please tell me!

  • The Sims has been doing this kind of thing since it first came out. I never took the time to try and figure out how though. I just liked creating mazes and watching them walk through it.

  • can i got the jar file for this video???????

  • can i got the jar file for this video

  • @lazojhay Check the wikipedia page. You should be able to implement this on your own if you're working on a thesis where it would be relevant.

  • The last path isn't the fastest

  • Name of song? :P

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