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Rebirth - Gamecube tech demo by Mix Core (2000)

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Uploaded by on Jun 11, 2006

A breathtaking and deeply emotional video showing a CG tech demo for the Nintendo GameCube.
It's unknown whether this was just a graphics showcase or an actual game, what is certain however is the incredible appeal of the whole concept behind Rebirth.

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Film & Animation

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Standard YouTube License

  • likes, 4 dislikes

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Uploader Comments (Mdk7)

  • Lighting effects and textures like a N64?

    Yeah, sure.. :rolleyes:

    Probably to someone who's just 17 like you the N64 is still shrouded in those sweet childhood memories, but in reality the N64 (which was awesome and STILL is my favorite console of all times, mind that!) didn't exactly look like that.

    Anyway most of this video is PRE-RENDERED CGI, played back as FMV on GameCube. A small portion of it (specifically something in part2) was rendered real-time, and that is not debatable, IT'S FACT.

  • i HIGHLY doubt it. What's your source anyway?

  • Resident Evil 4 is the only game that Prove this tech DEMO IS REAL...

    Too bad most Wii games looks worse than this...This even looks better than some Xbox 360 LAunch games....

  • this was NOT made with in-game graphics...It's just a (fantastic) FMV.

  • No. This IS in-game play, it was the gamecubes full potential of the hardware.

  • Absolutely NO, it's pretty obvious that's CG.

Top Comments

  • What do you think tech demos are?

    Its a demo of the hardwares capabilities.

    Its not CG, a demo of CG capabilities is pointless, its not showing the capabilities of the console.

    Look at other console tech demos, like the PS1, that was a T-rex thing, which was clearly testing the hardwares graphics, it wasn't CG.

    A tech demo is to show what the console is capable of, its not CG.

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All Comments (44)

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  • actually i think that the tree character is rendered in real time but the backgrounds and everthing else is rendered in cg. I think this was made to show how a real time character could interact with fmv cg. they kind of used that tech in resident evil remake. that why the character is so detailed because they are actually using full capabilities of the system to render him. while just using fmv cg backgrounds.

  • Id just like to know when CG starts and ends, But I do see some part where its clear its Pre rendered

  • @Mdk7 It looks just like the Forest in Rogue Squadron 3. The funny thng is that everytime I show someone a picture of the forest from Rebel Strike, they tell me to stop showing them CG and show them what it really looked like... >_>

  • @Mdk7 CG = Not tech demo = You're doing a great job at being a hypocrite.

    yes this is a real time tech demo of what the gamecube can do.

    but this is not the greatest presentation since lighting effects like these were done easily on the n64, and and the textures also look such as a n64 game, the only high technical process seen in the video is most likely the decent models.

    So yes this is a true tech demo.

    CG is a video made from a more powerful machine.

    and this my friend isn't good.cg.

  • i dunno, maybe if somebody actually tried, we could see if the wii looks as nice

  • ACTUALLY

    it is a mix of real time and pre rendered, but this was done not to fool you, but to see if you could tell when it changed

    its definitely not noticeable when casually watching, i believe mixcore later came out and said it was running on the gamecube

  • is the wii this powerfull?

  • Most of 'Rebirth is PRE-RENDERED CGI,

    played back as FMV on GameCube. A small portion of it was rendered real-time (in the other video). That is not debatable, it's fact.

    END of that part of the arguement.

    But as for the real-time portion, *what* was it rendered real-time *on*? Perhaps an early GCN Dev-Kit or prototype? Or a PC/workstation with hardware unrelated to the GPU in GCN (the ArtX-designed Flipper) ? MixCore & Nintendo never totally clarified that.

  • It is largely CG, a tiny portion (in the second part of the demo, where the tree gets up after falling over) is real-time. It was a demonstration of the console's graphical capabilities, but mix-core said they would have done the entire thing in real-time if they had more time to do so.

    Picking apart the different effects used, I'm pretty sure they could have replicated it in its entirity. The assets aren't typical of the quality you would see in pre-renderings and very much reproduceable.

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