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Cyclic animation of a human body using PDE surfaces and Maya

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Uploaded by on Dec 11, 2008

The surface of the human body has been created by using a set of pre-configured curves that was used as the set of boundary conditions to solve a number of partial differential equations (PDE) as established by the PDE method. These boundary curves are attached to a skeletal system that holds the animation for cyclic motions. The tool used for modelling and animation of the human body is Maya.

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