Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Blender grass animation test

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
476 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Feb 18, 2010

A short animation made with Blender shows particle system-raytracing-real time physics-compositing
Rendering Time: 5 h for 600 frames

Category:

Film & Animation

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (4)

Sign In or Sign Up now to post a comment!
  • @blueheadedpants no need for a tutorial it's very straigth forward, you just put the ball up, then you call the "record game physics" function and start the game engine. The ball will come down recording its movement on IPO until you stop the game engine. Then you just play animation and see.

    Ball needs to be rigid body.

  • soo how did you do it?? did you jsut give the ball phsics and then render it??? if soo can you tutorialize it??

  • @blueheadedpants I've used the "record game physics to IPO" function. It's pretty easy.

  • pretty awesom. how did you get the ball to move like that did you just use the animating stuff??

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more