@blueheadedpants no need for a tutorial it's very straigth forward, you just put the ball up, then you call the "record game physics" function and start the game engine. The ball will come down recording its movement on IPO until you stop the game engine. Then you just play animation and see.
@blueheadedpants no need for a tutorial it's very straigth forward, you just put the ball up, then you call the "record game physics" function and start the game engine. The ball will come down recording its movement on IPO until you stop the game engine. Then you just play animation and see.
Ball needs to be rigid body.
Fonta1984 1 year ago
soo how did you do it?? did you jsut give the ball phsics and then render it??? if soo can you tutorialize it??
blueheadedpants 1 year ago
@blueheadedpants I've used the "record game physics to IPO" function. It's pretty easy.
Fonta1984 1 year ago
pretty awesom. how did you get the ball to move like that did you just use the animating stuff??
blueheadedpants 1 year ago