A Mandelbulb fractal. The function I implemented is a bit wrong but the output was OK, running on about 30 FPS in 800x600 :)
Only diffuse and specular light is used when rendering.
Rendered using DirectX and Shader Model 4.0.
Programming: digitalerr0r of Dark Codex (me)
Music: sabotender of Dark Codex
Like the music!
ralgha 9 months ago