CryENGINE 3.4.0 - DX11 Now Available! Crysis3 ?
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Published on Apr 13, 2012
Crysis 3 mit der neuesten Version der CryEngine?
Crytek Places More Power at Developers' Fingertips with the Arrival of the next free CryENGINE 3 SDK Update. Fore more Informations visit: http://www.crydev.net/index.php
Further increasing the creative power at developers' fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.
Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:
•Revamped DirectX 11 Tessellation
DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.
•Multi-layer Navigation Mesh
The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.
•Improved Skin Rendering and Eye Shader
New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.
•Advanced/Improved/Extended Glass Shader
The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refraction blur.
On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:
•Improved glass rendering.
•Geometric light beams.
•Point light shafts.
•Time of day based filmic HDR tone mapping.
•Curves and key tangents for time of day.
•User controlled per cascade shadow bias through time of day.
•Improved transitions between levels of detail.
•Volumetric fog features extended and improved.
•Improved distance cloud shading.
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Top Comments
chievchev 9 months ago
*starts slow fap*
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TheBlackIdentety 9 months ago
Why the fuck won't game developers buy this engine instead of using all the other shitty ones? Even frostbite 2 is a joke compared to cryengine...
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All Comments (907)
LL Nox 2 weeks ago
EEEEEEEEEEEEEEEEPIC!!!!
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whipmanx3 2 weeks ago
Now I realize why the damn expensive price of $1.2M they put on this engine
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fr3ack59 3 weeks ago
epic *-*
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wilferd idkman 1 month ago
Imagine if Skyrim was made with this... 0.o
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Martin Mašek 2 months ago
Remake the Witcher 1 with CryEngine!!!
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Derp Man 2 months ago
I mean the next REAL Gears and not this Prequel....
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Prich038 2 months ago
Well not Gears of War judgment cus its using the same Engine as GoW 3 (well ever so slightly tweeked)
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Mc Meows 2 months ago
its complicated cry engine costs up to $1.2 million or £750,000 you also have to follow there demands some companies that use it are told they have to sell 1 million units publishers cant be bothered with it all they use there own engines if epic games publishes your game you usually use there engine most companies use there own engine because they don't want to shift from what there use to maybe in the future they will but for most developers especially indie its to much restriction and cost.
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Derp Man 2 months ago
wow you must indeed be foreever alone if you fap to videogame graphics...
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Derp Man 2 months ago
Oh i thought i wrote : ,,unreal engine 4"
before that oh well...
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