Every rectangle is drawn by it's own object, which gets it's angle and size from the one that drew the corner it appeared on. The size directly influences it's colour, which is taken from the entire colour spectrum, with the red at the end replaced by white for some variation.
A level of detail was practically not given: The tree continues growing until the size of a single rectangle is lower than 1, which basically means not drawing it at all. So the only thing stopping this tree from growing into incredible detail is the main rectangle being 128² pixels, and that is mostly for keeping the entire thing on screen. Since the tree is shaped like itself anyhow, you're not missing much.
Coded in Game Maker
Took about an hour from scratch
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