UMvC3: Using Spencer's Bionic Bomber multiple times before Maneuvers

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Uploaded by on Nov 22, 2011

Expand description for transcript if you can't listen to audio.

Something different from the norm. I've never narrated over a video before, but I felt the flow and feel of the video would be improved by speech instead of text. I was kinda nervous uploading this, because I've never put my voice out there and I kind of have the flu right now also... Should I do anything like this in the future? Or should I go back to subtitle-based narration?

Oh yeah, creative commons license wants me to link this:
http://soundcloud.com/reminiscience/chopin-nocturne-op-72-no-1-1
This person's pretty good :3

Transcript:

Hello! My name is Adelheid Stark, and I'd like to highlight an interesting thing I recently found for Spencer. His Bionic Bomber uses a groundbounce, so you can't normally do two in a combo without resetting the ground bounce limit with Bionic Maneuvers. But if you position yourself so that you only hit with the shockwave, generally by dash jumping back before using Bomber, it OTGs the opponent and knocks them up but doesn't take away from the ground bounce limit, and even if you've already used up your groundbounce, OTGing with just the shockwave will still float the opponent.

Unfortunately, this is only really applicable in the corner, where Spencer combos are optimized enough that adding more hits that don't lead into unscaled vertical grapples will generally cause the ending hits to uncombo and thus lead to less damage, so I initially believed this to be useless. But it occurred to me that you have more leeway when comboing off of a Wire Grapple or a normal throw. Here we see how using this can lead to breaking 950k assistless off of a Wire Grapple.

The shockwave will from most distances only hit the opponent once, but if you're positioned just right, easier to do against some characters than others, you can get the full damage from Bionic Bomber with just the shockwave. The combo I'm doing right now uses this to break 800k from a Wire Grapple with no assists and only one hyper used. This will, of course, kill Amaterasu, and... Only Amaterasu. And poking with Wire Grapple against Amaterasu is a bad idea for... Several reasons... So nevermind on that... But hey, it's still a bit more damage and more metergain when it does come up.

Here I'm just demonstrating how you can get a bit more damage out of your normal throw by using this technique.

Remember that the distance you have to go back to only hit with the shockwave can vary depending the opponent. Against Nemesis, you may have to dash a bit further back than you might be comfortable with practicing on mid-sized characters. Against Rocket Raccoon, Joe, and Arthur, you can just hold up back and that'll be sufficient.

You'd think this would be most useful against Hulk and Sentinel, getting extra damage working Wire Grapple to stuff their armor moves while staying safe from their slow pokes, but they're both big enough that you can't dash back enough from the corner to only hit with the shockwave.
You can set it up with the combo I mentioned earlier that only uses one hyper since it lets you get a bit further back, but you get less damage because you can't connect the fastest Armor Piercer at this distance... Less enough damage that the normal version of this combo is still a bit stronger.

So there you go. It's not too applicable, and is honestly mostly a novelty, but it does have its uses. Thank you for watching.

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Gaming

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Creative Commons Attribution license (reuse allowed)

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Uploader Comments (AdelheidStark)

  • Okay, so, I can't for the life of me get the bomber to connect after the knock down, they end up recovering and I whiff and they destroy me with the punish. How are you inputting the jump up+bomber? tiger-knee motion?

  • @TuNess No tiger knee. Just rolling from up-back to down-back to down-forward to forward.

  • inb4, "stark is a girl?"

  • @GcYoshi13 my dark secret revealed

Top Comments

  • (video begins)

    (music starts playing)

    Shit, wait, stop talking for a moment. I need to go get something...

    ...

    ...there. Sorry, I couldn't keep watching without my monocle and glass of wine. Please, continue.

see all

All Comments (58)

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  • For some strang reason I cannot get the upward wire grapple to come out after the launcher.:(

    Can you give me tips or something?

  • ...This music is kinda creepy...but good combos.

  • wtf, why is there a "Remix this video!" option under the like/dislike bar?!

  • hey! thnx dis combos are gud n i know u discorvrd them or created it..i too is a medium for combos..im ralphy lagman..u cn add me on facebook..

  • @tensaiphd Nevermind. Found your thread on SRK. Managed to get the zip line attack to work as well, many thanks Stark.

  • This Spencer insight is pretty awesome. I was able to utilize this a rare few times in battle because of this video so thanks~!

  • awesome vid

  • Click vid, expecting deep grovelly basement dweller voice. Womens voice. Allofmywat. But interesting tech nonetheless, combofiend could take a lesson from you.

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