@SgtPadrino Fair point. I think the reason I'm so captivated by this at the moment is because I never knew this whole tool existed until about 2 weeks back. I also like the ease of use after you get used to the interface.
Shame, since it seems like it's fairly easy to set everything up. I think the single player animations are in there, but at that level of coding and whatnot you might as well just be doing stuff with the World at War modtools :P
@SgtPadrino Possibly, it depends on the animation aspect of it. I know COH contains a lot of animations that they used in the single player campaign, but creating your own is something I'm not sure how to do, or if it's even possible.
I messed around with the NIS tools a while back - it seemed like you could do a lot of complex stuff with a fairly small amount of work. Think it's powerful enough to drive character centered pieces?
@SgtPadrino Fair point. I think the reason I'm so captivated by this at the moment is because I never knew this whole tool existed until about 2 weeks back. I also like the ease of use after you get used to the interface.
mozzaman 1 year ago
Shame, since it seems like it's fairly easy to set everything up. I think the single player animations are in there, but at that level of coding and whatnot you might as well just be doing stuff with the World at War modtools :P
SgtPadrino 1 year ago
@SgtPadrino Possibly, it depends on the animation aspect of it. I know COH contains a lot of animations that they used in the single player campaign, but creating your own is something I'm not sure how to do, or if it's even possible.
mozzaman 1 year ago
I messed around with the NIS tools a while back - it seemed like you could do a lot of complex stuff with a fairly small amount of work. Think it's powerful enough to drive character centered pieces?
Oh, and great looking stuff :)
SgtPadrino 1 year ago