This is 125k particles with per-vertex self shadowing and per-pixel shadow casting. The extinction is computed via a single pass volume/density calculation, with exponential lighting attenuation. Forward scattering is approximating Mie multiple-scattering using the Henyey Greenstein phase function. The app is single threaded being run on a 3ghz Core 2 Quad with a single GTX 280, simulating all the particle effects on the CPU.
Could you display any articles over this?
tangletailpro 2 months ago
can u please give references or articles relating to the technique. excellent work!
khalilhenoud 2 months ago
this is amazing
tabovilla 2 years ago