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Studio Lighting in Autodesk Maya 2009 - Part 3

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Uploaded by on Jan 8, 2009

For scene file download and hi-res tutorial download, please visit http://www.sohipitmhz.com/tutorials/studio-lighting/

In this video tutorial, you will learn how to set up your lights to properly render scenes in a simulated studio lit environment.

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Uploader Comments (Forgott3n)

  • What apple you have?

    I want to buy one but i don't know how good is for maya

  • I have a Mid-2008 MacBook Pro 17"

    It's a very solid computer that handles a lot. I'd advise that you be wary with a purchase of a mac if you intend primary use to be Maya. Unless you use Bootcamp for Windows 7 64-bit or Windows Vista 64-bit. Because there isn't 64-bit mac support yet plus the interface has a few bugs.

    Not sure about Maya 2010 though...

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All Comments (13)

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  • is that a hairdryer in the background or your CPU fan? lol

  • thanks! very handy! gave me a north in maya rendering... cheers

  • hey i have apply all ur setting but it take's too much render time...is there anyway to decrees the render time...?or can i use convert to file texture is this also gonna work...?

  • @Forgott3n Still buggy as hell on mac.

  • Great tutorial. Please make more! As far as the last mia material used on the backdrop, you could probably decrease the glossiness and reflections of the mate plastic without touching the lights.

  • Seriously 21 minutes is way too long!

    You're probably better of faking global illumination by connecting an ambient occlusion node to the ambient input of the shader and fake the indirect lighting with a couple of well placed area lights.

    You should use raytracing with a great deal of hesitation. If it can be faked you should probably do that instead.

    It was great stuff with the white plane behind the spots though :)

  • i have Maya 2010 using Windows Vista 64-bit and it works fine maybe because my graphic card is good.

  • Forgott3n thank you!

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