[AMSTRAD CPC] Blues Brothers - Review & Longplay (Part 1 of 2)

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Uploaded by on Sep 14, 2010

Review and longplay through to completion of one of my favourite films of all time and one of the highest rated Amstrad games by Amstrad Action magazine ..... BLUES BROTHERS!!!... but is it any good?

(note - I've cut out loading times)

(c) Titus 1991

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Uploader Comments (Xyphoe)

  • Titus still exist as a part of Infogrames Xyphoe!This game uses the same techniques like Titus the Fox but one year before and in mode 2. It is a nice game but titus the fox was far better!

  • @Misel982001 Well yes ... tons of those companies got swallowed up eventually by the bigger boys, I wouldn't say they 'still exist' unless its the same staff and offices, or you're seeing the words 'Titus' in a game or on a box :) I wish Ocean were still around tho :(

  • Thanks for this good piece of work. CPC's doing great!

  • @realTFM Yea! Not the best game though, still don't know why Amstrad Action rated it at 95%! But it's a good fun platformer, the charm of the Blues Brothers characters and music make it a better gaming experience.

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All Comments (10)

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  • Eight minutes of 8-bit Everybody Needs Somebody is bad for my memory.

    Then four minutes of 8-bit Sweet Home Chicago?

    Then three minutes of Minnie The Moocher or something.

    What I want is 8-bit She Caught the Katy.

    What I DON'T want is 8-bit Rawhide XD

  • They did this one quite wrong.

    I mean : having mode1 enable to spend less time on a graphician than convert in mode0..

    But hey, the Dos CGA version and gameBoy are farely better used 4colour diplay.

    here : the 4 colours are badly choosen : not enough contrast...

    Also the aura on the sprite is never good, to much speccy like.

    Small, very small screen to get the game in 64K I guess... and no scrolling...

    Hell even PC or Atari ST manage some sort of scrolling.

  • near impossible to navigate!

    Looking at your video here, the length of the fall may be comparable to the fall around 14:36. But our copy has... never righted itself. We spent ages playing the game as kids, and never got that to work, possibly as a result of the ladder to nowhere!

    This is an awesome review. And ta for showing us how the game should have run! :D

  • Your comment around 4 minutes there... I'm not sure if it's the same, but our copy of the game (And the ROM I now play instead, because its a lot of hassle getting the A128k out these days, suffers the same trouble) has something very similar in Level 3, where, while jumping around rooftops, you find a ladder leading upwards. If you climb the ladder you keep climbing into the sky, then slide all the way down the buildings insides, the actual map is not what you can see on screen, and so its

  • Well played. Looks like a nice oldstyle platform game. Looks quite casual too and that is nice if you are just looking for some plain fun. Games like Total Recall is simply too challenging with both timelimits and odd switches you need to press. This one however is something that everyone can enjoy.

  • @Xyphoe ocean is still around under the same brand:Infogrames!We can say that almost all the continental european software houses became INFOGRAMES brand while the english houses became mostly ELECTRONIC ARTS,CODEMASTERS and SONY C.E.E.Japanese software houses survived though, mostly because of the strong coin op market there!

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