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Xna refraction 2

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Uploaded by on Nov 30, 2007

thickness-aware refraction!

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Education

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  • @troglodyto If you find XNA is a pain, try writing stuff in DirectX or OpenGL. Then evaulate again

  • hax

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  • @mateuszkaplon What is more it's harder to make mistakes in C# with leaking memmory etc. In the end if you're regular programmer in small studio or work alon - you're code in XNA will prolly run more smoothly than it would in C++. Remember there is little memmory management in C#, you don't have to worry about deconstructors that much as in C++ etc..

  • @mateuszkaplon XNA is aimed at smaller developer studios (for Windows) and X-box devs. It drastically speeds up the time you need to spend on writing the code compared to C++. Also it takes a lot of low level work off you back. In an indy dev studio where you have 1-2 programmers it really adds up. You might be loosing a bit of performance compared to C++ but you're gaining a lot of time spent on writing.

  • @mateuszkaplon lets say it like this: (speed factor)

    C/C++ is like a 1.0

    XNA is (when correctly used) a 0.8

    XNA uncorrectly used is a 0.5

    RPG Maker 0.3

    Game Maker would be a 0.14

    So its fairly faster than a gay maker

    (this is my personal rating as far as i used all of them .. its not testet through)

  • As we all know, that's managed code. XNA elites (can I use that term? :D) - what with the performance? Is time of rendering one frame like that much greater comparing to the same thing written completely in pure C/C++?

  • very great

  • @lRever XNA is the succesor to managed DirectX, where managed directX was also only a wrapper for directX with some simplifications and additional abstraction.

    Afaik. DX doesn't have a Content Pipeline for example. Also XNA does not allow all functionality that DirectX provides. Managed directX has been discontinued and XNA and managed directX started out as different projects. So, no XNA is not managed directX

  • @nezrif27 XNA = managed directX

  • Never written any XNA and very little DirectX, but at least OpenGL is not a pain :o

  • @DamianProgrammer 4 is out! XD

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