VANQUISH - Spiced Up Demo Play

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Uploaded by on Sep 5, 2010

Its core is immersive fast pace action. One reason it is not first person is that it is designed for consoles/joypad first place. A joypad is better suited for 2D-controls when you want to pair flexibility and speed in movement. Another reason is view-design, you are supposed to see the battlefield while being in cover.

music is from Iji-trailer

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Uploader Comments (jurisnake8)

  • Heh, wish Vanquish had this kind of music.

    Now I feel like doing that final boss battle in IJI again.

  • @Danjiano Yeah, music is the key:)

  • Haha, I forgot by now what my comment was.

    Anyway, favorited because of the awesome music added. Too bad the actual Vanquish music is just generic techno; if it had tracks like this caliber, it'd be one hell of a soundtrack.

  • @AICW Thanks, Unfortunately during the upload the sound-quality seems a bit unclear and messed up. But probably it is just me.

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  • @AICW And you are welcome to repeat your post if you wish to;)

  • @AICW Type in "Iji trailer" to see where the music is from. The first letter is "I", not "l" ;)

  • @jurisnake8 Argh, pressed the wrong button on my previous comment. Anyway, where is the inserted music from? As I said, it sounds super-nostalgic... I'm pretty sure I played the game it came from...

  • @AICW Yeah, it is arcade style. I guess story was just japanese-meant to be a flat mock up to appeal more to americans. America invaded by Russians or whatever. Americans like to play heroes and be in love with their own voice.

  • @MarthD Ein Arsenal an Körper/Suit-Fähigkeiten und mehr nicht-lineare Waffen die gegenseitig ihre Vor-und Nachteile ausbügeln ist das, was vielen Shootern gut tun wird um ein vielschichtigeres Gameplay zu erreichen. Btw. ich lebe von Insperationen;)

  • Sehr interessante Fähigkeiten, v.a. der Raketenantrieb ist ein nettes Pendant zu einem Boost Ball. Inspiring!

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