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Coding in Blitz Basic - Particles

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Uploaded by on May 28, 2008

This is how to make simple particle effects for 2D games.

http://coffeeinduced.wordpress.com - My game development blog. Includes all source code for these tutorials and media used. You can also see my current and past games projects here.

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Uploader Comments (amcadam26)

  • Could you please make a tutorial on making a map editor / platform game? thanks in advance

  • I'm planning on doing something like this for my next video, I just have a load of stuff ogin on in my private life right now so haven't really the time or concentration, but I will do, especially with you lots hassling me ;-P

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All Comments (10)

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  • please re-up all the source code and media used in these tutorials. Thanks!

  • thanks this is pretty cool

  • I'm soooo dumb! I left out the Cls! Anyway thanks for the tutorial you've helped alot!

  • Hi there, this video is really handy but I'm having some problems implimenting it into my game I'm making for a uni assignment, for some reason my particles seem to stop but they just linger on the screen so it ends up as just a mass of the screen after time :( Any suggestions on why this is?

  • I am wondering how to apply the particles to the game tutorial to create an explosion effect when the images collide.

  • It is easy to understand your code for me.

    I know enough about arrays, but types is not clear for me still.

    I am little confused with understanding types, but yours examples clear a little more this "rare" arrays for me hehe.

    So, I watch types, sprites, and some things more in your code which I can see.

    I usually use Darkbasic clasic, but it is too poor in commands such math, strings, etc. By other hand, Blitz3D seems to be has commands about all. I will probably purchase Blitz3D soon!

  • I have tested!

    wonderfull!

  • Hey mate, are you going to do a video on tile engine /mapping?

    Also, i would like to download all of your videos. So can you on your blog make download links for those as well?

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