Blender Earth with Atmosphere Tutorial- Part Three- Night Lights
Uploader Comments (MrsBlindStudios)
All Comments (13)
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I used the majority of your tutorial to create my planet earth demo. This is a great tutorial and deserves a hell of a lot more views then it currently has. Job well done!
-Phill
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@jwheeler91 To select half the sphere you need to go into side or camera view and click 'b' the drag and select one hemi-sphere.
Also I remember having a similar problem with a greenish yellowy strip appearing, I can't remember exactly how I did it but I think it had something to do with changing the format of the nodes.
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@jwheeler91 For the yellow strip, i solved it by joining the falloff and the atmos with lighten, and then joining that to the earth and clouds using screen.
Still don't get how to select half the sphere.
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I don't get the beginning bit? How do i select half the ground?
Also, i'm getting a yellow strip around the edge of the atmosphere that i think is being caused by the the screening from the previous tutorial.
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I also has a unique approach to the construction of Cheops pyramids as explained in depth on You-tube search Tarotnames which shows how the plug was designed to fall down the grand gallery. Again another original concept. It's just too bad I have little presents representing My ideas.
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The closest I got was CAD about 20 years back which was very ancient compared to what is offered today.
Have you seen the placement of the stars on my site which would represent some pyramids in Egypt? Quite interesting and an original find. There is no other information found like this from any book or source which shows 10 different places in Egypt to the stars to scale? I think that could put your knowledge as a good advertising campaign for both of us?
this creates a seperate uv map for each half, yours shows them next to each other.
Also where can i get that half sphere b&w diagram thing?
jwheeler91 1 year ago
@jwheeler91
1. What you need to do is create the untitled image in the UV Image Editor, this image can be called whatever you want it to be and should have the dimensions of- 2048 for the width and 1024 for the height.
2. Then you make sure you have this image selected an go into edit mode with the ground selected.
3. Then select the equator of the sphere and hit 'Ctrl,E' and choose mark seam.
4. After that select all of the faces an click 'U' ---> 'Unwrap'
MrsBlindStudios 1 year ago
@jwheeler91
5. Now your hemi-spheres should appear, go to the 'Scene' tab and find the 'Bake' tab next to the 'ANIM' button.
6. Finally, make sure you have your ground selected and the 'shadows' button enabled, click the 'BAKE' button. Now your stencil Texture should appear.
MrsBlindStudios 1 year ago
I was kidding ! no idea about getting to know all the functions. I'm still learning where the E key is on the k yboard!
segrum 1 year ago
@segrum I didn't know you used blender.
MrsBlindStudios 1 year ago