Nexus - Freespace mod weapons test 2
Uploader Comments (arparso)
All Comments (10)
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@derringer82 It could be argued that they are a step backward. The particles for the explosions are low-res and very square, and you don't see the ship break apart, just a blinding white flash. Another game by Mithis Entertainment's fellow Hungarians, "Haegemonia: Legions of Iron" features much better explosion particle fx, and it was released earlier.
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Nexus capital ship and missile explosions are a dream given form *sigh*
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Huh? How do you make constant beam cannons? As far as I can remember I could do only pulse lasers, no constant beams...
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WTF
AWESOME
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And what about a freespace mod featuring nexus ships? This would be awesome!
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I see--then you should make sure the capital ships have enough of them to achieve 360 degree coverage (if not necessarily too high damage per second ratio to make them practically immune to fighter attacks) in all three dimensions.
Have you considered adding the subtitle "Tactical Fleet Command" to your mod title? It would emphasize the different gameplay of your mod--right now the title sounds like it'll just be more fighter pilot action.
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This is so cool.
Oh, this is looking better and better. How are you going to balance the rapid-firing railguns though? Will they be affected by ECM systems? Can they damage or penetrate shields?
Mazryonh 2 years ago
Those are flak guns meant for anti-fighter combat, so they'll concentrate on fighters in the future. They're definitely supposed to miss a lot, but deal some splash damage at the same time. I'll see how that works out in during balancing stages.
arparso 2 years ago