Created by Michael Taflove while attending the Gnomon School of Visual FX. The zombie was modeled in Zbrush and features Maya's nCloth. It also has a very complex texture: A projection texture network, 2 displacement maps, a normal map, and an ambient occulsion pass,
Getting some brains at the store?
SuperCrunchyChicken 5 months ago
LOL If you pause right at 0:00 he is doing thriller, well T spawn
TheComputerZombie 9 months ago
Orange isn't really a zombies color. Now that I realize every zombie clip i've seen have dark colored clothings. XD
GioSkullbrains 1 year ago
Clothes are awesome!
narutothehackerr 1 year ago
raise the wieght or lower elasticity, but great
im sorry i dont have maya, so i dont know the actual terms....
JuniorProducer1996 1 year ago
awsome animation
Stormtrooper595 1 year ago
make him walk slower, up the gravity on the cloth and you;re golden! - oh and his left foot seems to be sinking through the floor! BRILLIANT though - hope i get that good.
RossHildick3D 2 years ago
lookin good but yeah maybe slower more off balanced? and the cloths seem too light as if they had no real weight to them! other than that pretty nice
Katzenminze 3 years ago
maybe let him walk some slower? but nice 5*
caniboy1992 3 years ago