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Tatsunoko vs Capcom: Soki and Tekkaman 100% damage combo

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Uploaded by on Sep 17, 2009

The only one yet who doesn't require 5 bars of hyper gauge, aerial combos or Variable Combinations. Instead, just a smart usage of Soki's Lightning Hyper and the way it works/cancels. If you press P the exact same time you do the first Hyper, you won't do a Variable Combination but an assist because of the hyper's charge-up start time.

Input command:
jC A A A A A A B C 6C 22C 623A+B+P A A A A B C 6C 22C A+P A A A A A A A B C 6C 22C 623 A+B (timed with the moment the hyper hits) 236B+C (wait till the enemy has reached maximum height) 421A+B

Category:

Gaming

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License:

Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (BLightning91)

  • hey dude what does 6c mean and other stuff like AS B c

    im guessing

    A- Light

    B- medium

    C_hard

    J-Jump

    but numbers o.O

    please help i want to do this

  • @WiteWalrus

    It's the direction pressed. 5 would be neutral, 2 would be down, 4 would be back, 6 would be forward and 8 would be up. 1, 3, 5 and 7 are the diagonals.

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All Comments (12)

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  • @monkey5711 lol.

  • The worst part is that now I have no idea why I wrote that first comment :D

  • @monkey5711 Really? So I'd have to say YOU JUST LOST TEKKAMAN GAME. That makes perfect sense. -_-

  • So... So... Viewtiful.

  • soki is chip so annoying in wifi u.u

  • TEKKAMAN IS THE IN THE GAME

  • thats my soki

  • I think I just shat bricks.

  • nice and basic

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