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Rising expensive water

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Uploaded by on Dec 20, 2009

Just trying out a trick to make it seem like expensive water is rising in Source. This is for my Fretta gamemode "Flood Control".

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Gaming

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Uploader Comments (overv161)

  • Define "Expensive water"

  • @ZemogTorrents Look up Water_Shader on the Valve Developer Wiki.

  • Let me guess, everything except water goes down?

  • @Xemit127 Yep. Simple, but it works.

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All Comments (15)

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  • @LightRP Everything except the water

  • The water is rising yet the song's taliking about 'down'...

    lol, totally unfitting myoosic

  • He's like "Okay , it works...You can stop... WTF SSTTOOP AAARGH LBBLBUBLB"

  • This may help: func_water_analog

  • Hell yeah!

  • Thanks dude.

    Also, nice job Ovrev. You gave me an idea for a mod. A non generic one in fact.

  • nice music and MOD :D

  • @ZemogTorrents There are two types of water categories in Source. "Cheap" water is water that is water, but it looks cheap. "Expensive" water is every water effect in the book, hence the name, as it's resource heavy.

  • @overv161 I would have guessed you made water go up o.o

    Well, im not the best with mapping.

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