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MaxScript: Scripting a Plug-in Part 1a

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Uploaded by on Jun 23, 2009

Follow MaxScript guru Borislav 'Bobo' Petrov as he guides you through the basics of scripted plug-in creation in 3ds Max using the built-in MAXScript language.

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  • please give us more. Love this shit :-)

  • this is a great tutorials anyway its better if you post those scripts at your description...

  • This is an excellent tutorial, thank you

  • thx very much for this awsome tutorial , the best one ever.

    Can some1 tell me what can we use as Event handler in Shape plugin, how can we create the geomertry of the shape within the shape plugin since "onbuiltmesh do" doesn't stuck for shapes cathegory, i tried "on builtshape do" and i tried also to use "line" class as delegate and add some knots on the tool , but no way.

    thx for anyhelp guys. And BOBO , good job again man, i like ur tutorials alot !

  • great thx

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