XNA Flight Simulator
Uploader Comments (LeoNatan25)
Video Responses
All Comments (31)
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How did you implement the camera work?
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@mattstevenson12 Sorry for my rude comment, yeah, I'm currently reading Reimers, heard it's the best :) You got any others you recommend?
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@Soap360 I have a lot of 2D programming background from a engine I wrote in C++
A lot say the language structure is the same but the principal is way different. There's a lot of books, but if those are too outdated for you, there is also online tutorials! :D
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@mattstevenson12 How did you MASTER 2D XNA in 2 days?! That's a pretty stupid assumption.
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UUuhh.. Needs more ailerons, elevators, rudders- just more control surfaces.
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Are you willing to share your project? Becaus i'm working on a school project, and i can't get the plane model and draw order to work :S
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@mattstevenson12 You'll need to used the Matrix CreateTranslation methods to move the 3D models around. LeoNathan25: How did you get the camera to rotate in sync with the jet when your'e in the cockpit view?
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Wuts XNA?
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@LeoNatan25 What I mean by 'mini-project' is a small project that demonstrates the basic display and movement of 3D objects, and have like a ball be able to move on a terrain with collision detection. Like I said, I'm good with the 2D, but in 3D I don't even know how to load a 3D model onto the screen, nor even move it. Basically, I was aiming towards a small First Person Shooter type of game, design isn't a problem.
You should make some tutorials. I started with XNA 2 days ago, and I've masterd the 2D side of it, now the 3D is tricky for me. I want to make a 3D FPS (First Person Shooter) I can design the terrain and the models myself (i'm good at designing 3D)
but moving the 3D models is hard:(
mattstevenson12 1 year ago
@mattstevenson12 You will want to start with animation extensions to the Model class for XNA. You can google for that, there are plenty of custom model loaders with animation support that work very well. For the rest, it is pretty much similar. You might not need this and that shaders but that and this, but overall the process of drawing a scene is similar, so you can use almost all tutorials and learn. :)
LeoNatan25 1 year ago
@LeoNatan25 Okay, I found what you said, and it helped. What do you use to design your 3D models? I have 3ds Studio Max and Blender, and AC3D none in which support the appropriate extension. Maybe you could help me with a mini-project to get me started with the basics, and i'll excel on my own from there? Greatly appreciated!
mattstevenson12 1 year ago
@mattstevenson12 I used 3ds Max and exported the models to fbx. XNA supports natively fbx and x. Not sure of fbx supports animations, but I know x does. So you need to use an x exporter plugin for Max. Take a loot at "kW X-port" (Google).
LeoNatan25 1 year ago
@LeoNatan25 Okay, thanks! I got that all sorted out! Like I said earlier, not sure if you caught on but, maybe you could help me with a 'mini-project' to get me started with the basics, and I'll excel on my own from there? Thanks!
mattstevenson12 1 year ago
@mattstevenson12 I am currently off XNA for the time being, until XNA 4.0 is out of beta and ready for primetime. XNA 4.0 will be introducing many compatibility breaking changes with the previous versions, so there is really little point of working under the current XNA frameworks.
But if you need mini-examples or tutorials, I suggest the XNA creators club, where you can find many good examples to start building from.
Just out of curiosity, what do you have in mind for a "mini-project"?
LeoNatan25 1 year ago