Hey Brandon, im curious where the haze/blurring effect is coming from. It doesnt appear to be 100% motion blur because the parts that fly up have a haze below and to screen left of them. Was that part of the simulation or is it an post process to make it look more "full".
@NickGuyt He has foot in the game industry aleady. If you check out his 2011 reel, you'll notice he has worked for several blockbuster titles such as Bioshock 2, Dante's Inferno, Dragon Age, etc. :)
@SpecialDeFX i think that is mist !
sleek1978 2 weeks ago
Hey Brandon, im curious where the haze/blurring effect is coming from. It doesnt appear to be 100% motion blur because the parts that fly up have a haze below and to screen left of them. Was that part of the simulation or is it an post process to make it look more "full".
SpecialDeFX 1 month ago
@3DLevel2D
I do design in 2d spaces, such as sprites and drawings, do you think I should start modelling?
NickGuyt 1 month ago
@NickGuyt I see what you mean, that makes sense to me now. Its never too early to start learning
3DLevel2D 1 month ago
@3DLevel2D
I noticed that, but those are like videos. I would rather go to modelling objects for the actual game itself, if you know what I mean.
my explanation sucks.. :3
NickGuyt 1 month ago
@NickGuyt He has foot in the game industry aleady. If you check out his 2011 reel, you'll notice he has worked for several blockbuster titles such as Bioshock 2, Dante's Inferno, Dragon Age, etc. :)
3DLevel2D 1 month ago
Damn it! That's awesome!
Visiondrugs1 1 month ago
awesome !
steadiworkz 1 month ago
very nice work brandon ! can you share the particle count please ? Do you use a field noise ? :)
slivertorp 1 month ago
you're amazing...i hope you're as handsome as you are talented ;)
janbu81 1 month ago