Engine now provides a procedural skydome, which is handy for showing a sky. It's better than a skybox for our purposes, since it's easier to animate a sun/moon later, and show animated clouds. The dome is generated procedurally using the parametric equation method. I'll change later to the subdivided icosahedron method, since the generated sphere is smoother that way and doesn't waste so many geometry in the top (and makes generating texture coords easier aswell).
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